
about me
I am a qualified information scientist in media and design, designer, and 3d artist who finds great joy in bringing an idea or vision to life as a complete digital product. My education includes studies in film and TV production at the high school level, as well as design and 3D graphics at the university level. My heart beats for design, technology, and the artistic creation of 3D graphics. What fascinates me the most is when digital creation transforms into something physical and tangible, with the possibility of creating something that can endure and be preserved over time!
With 3D graphics as my foundation, I am also particularly passionate about automotive design, architecture, and the artistic expression within moving images. My aesthetic style can be summarized in three words: minimalist, sleek, and modern. As an individual, I love challenges and am constantly seeking new things to learn. With a strong determination, high competence, and an unbeatable sense of collaboration, I am convinced that most obstacles can be overcome one way or another!


Automotive
Visualization
Softwares in use are mainly Unreal Engine 5 for rendering, Autodesk Maya for redefine models, uv mapping etc. Premiere Pro and/or Photoshop for editing.


















The following project was primarily created in Unreal Engine 5. Simulations were done in Autodesk Maya and Embergen. The car rig was built using the ”Post Processed” preset and tutorials. I discovered Substrate Materials and used them to create an interesting shader for the car paint. The final render was done with the built-in Path Tracer to achieve a more authentic look. Post-production was completed in Premiere Pro. I could have done the sound design in Adobe Audition, but since the project didn’t involve many different sound elements, I chose to keep everything in one software. The simpler text animations were roughly created in After Effects to match the diegesis of the film.
contact information
contact@lucasarkevall.se
+46727311096